package com.yanqu.road.entity.activity.jieshi.config;

import com.yanqu.road.entity.FieldTypeAnnotation;

@FieldTypeAnnotation(tableName = "t_s_activity_lightmarket_shop")
public class LightMarketShopConfig {


    @FieldTypeAnnotation(desc = "活动ID", select = true)
    private int activityId;

    @FieldTypeAnnotation(desc = "事物id", orderASC = true)
    private int id;

    @FieldTypeAnnotation(desc = "事物类型")
    private int type;

    @FieldTypeAnnotation(desc = "占地面积")
    private String area;

    @FieldTypeAnnotation(desc = "产出交子")
    private String money;

    @FieldTypeAnnotation(desc = "食物变化")
    private int food;

    @FieldTypeAnnotation(desc = "武力加成")
    private int force;

    @FieldTypeAnnotation(desc = "加成类型")
    private int effectType;

    @FieldTypeAnnotation(desc = "加成效果")
    private String effect;

    public LightMarketShopConfig() {

    }

    public int getActivityId() {
        return activityId;
    }

    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public String getArea() {
        return area;
    }

    public void setArea(String area) {
        this.area = area;
    }

    public String getMoney() {
        return money;
    }

    public void setMoney(String money) {
        this.money = money;
    }

    public int getFood() {
        return food;
    }

    public void setFood(int food) {
        this.food = food;
    }

    public int getForce() {
        return force;
    }

    public void setForce(int force) {
        this.force = force;
    }

    public int getEffectType() {
        return effectType;
    }

    public void setEffectType(int effectType) {
        this.effectType = effectType;
    }

    public String getEffect() {
        return effect;
    }

    public void setEffect(String effect) {
        this.effect = effect;
    }
}